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V25.1
  • FlyoutRestrictionMode Enum

    Lists values that specify an element that restricts the Flyout position.

    Namespace: DevExpress.Blazor

    Assembly: DevExpress.Blazor.v25.1.dll

    NuGet Package: DevExpress.Blazor

    Declaration

    public enum FlyoutRestrictionMode

    Members

    Name Description
    Viewport

    The Flyout position is restricted by the viewport.

    Page

    The Flyout position is restricted by the page.

    Rectangle

    The Flyout position is restricted by a rectangle’s boundaries (RestrictionRectangle).

    TargetElement

    The Flyout position is restricted by a target element’s boundaries (RestrictionTarget).

    Related API Members

    The following properties accept/return FlyoutRestrictionMode values:

    Remarks

    Set the RestrictionMode property to one of the FlyoutRestrictionMode enumeration values to restrict the Flyout position.

    Run Demo: Flyout - Automatic Position Adjustment

    <DxButton CssClass="flipping-button" Click="() => IsOpen = !IsOpen">SHOW A FLYOUT</DxButton>
    <DxFlyout @bind-IsOpen=IsOpen
        PositionTarget=".flipping-button"
        RestrictionTarget=".flipping-overflow-container"
        RestrictionMode="FlyoutRestrictionMode.TargetElement"
        CloseOnOutsideClick="false"
        PreventCloseOnPositionTargetClick="true"
        CloseMode="@CloseMode"
        FitToRestriction="@FitToRestriction"
        Width="240"
        >
        <span style="font-size: 0.75rem">@Constants.ContentShort</span>
    </DxFlyout>
    
    @code {
        IEnvironmentInfo EnvironmentInfo { get; set; }
        bool IsOpen { get; set; } = false;
        bool IsMobile { get; set; }
        bool FitToRestriction { get; set; } = true;
        FlyoutCloseMode[] CloseModes { get; } = Enum.GetValues<FlyoutCloseMode>();
        FlyoutCloseMode CloseMode { get; set; } = FlyoutCloseMode.Hide;
        protected override async Task OnAfterRenderAsync(bool firstRender) {
            if (firstRender) {
                await EnvironmentInfo.InitializeRuntime();
                var deviceInfo = await EnvironmentInfo.DeviceInfo;
                IsMobile = deviceInfo.IsMobileDevice;
            }
            await base.OnAfterRenderAsync(firstRender);
        }
    }
    
    See Also