BaseControl Class
Implements the functionality common for all controls in the library.
Namespace: DevExpress.XtraEditors
Assembly: DevExpress.XtraEditors.v24.2.dll
NuGet Package: DevExpress.Win.Navigation
Declaration
public abstract class BaseControl :
ControlBase,
IDXFocusController,
IToolTipControlClient,
ISupportLookAndFeel,
ISupportStyleController,
IXtraResizableControl,
ISupportXtraAnimation,
ISupportToolTipsForm,
ISupportDXSkinColorsEx,
ISupportDXSkinColors
Remarks
When developing applications using DevExpress controls, you can customize the appearance and hint options for controls using a common mechanism. A more important thing is that you can provide centralized control over these settings. You change a single property to affect the appearance or hint settings of all controls at once. The DefaultLookAndFeel, ToolTipController and StyleController components are provided for this purpose. These components allow you to specify paint style settings, hint settings and appearance settings of controls respectively. The BaseControl class implements functionality allowing you to specify such settings for individual controls and to bind controls to components so they are centrally controlled. Refer to the BaseControl.LookAndFeel, and BaseControl.ToolTipController properties description for details.
Tooltips
DevExpress controls support regular and super tooltips. Enable the ShowToolTips option to display tooltips when the mouse pointer hovers over the control.
Customize Regular Tooltip Text
Use the following properties of the target control to specify regular tooltip text and title:
API | Description |
---|---|
Specifies tooltip text. You can use line breaks in regular tooltips. | |
Specifies whether to parse HTML tags in text. | |
Specifies the tooltip title. If you do not specify tooltip text, the tooltip is not displayed even if you specify the title. |
The following code snippet specifies tooltip text and title for a TextEdit
editor:
public Form1() {
InitializeComponent();
textEdit1.ShowToolTips = true;
textEdit1.ToolTipTitle = "Name";
textEdit1.ToolTip = "Please enter your name";
}
Assign an Image to Regular Tooltips
Use the control’s ToolTipIconType property to assign a predefined icon. The ToolTipController.IconSize property specifies icon size.
Assign a custom image as follows:
- Create a ToolTipController and assign it to the control’s ToolTipController property.
- Create an image collection and assign it to the ToolTipController.ImageList property.
- Handle the ToolTipController.BeforeShow event. Use the e.ImageOptions parameter to assign a raster or vector image to the tooltip.
Note
The ToolTipIconType
property has priority over e.ImageOptions
. If you assign a custom image, set ToolTipIconType
to None
.
The following code snippet assigns a custom image to the TextEdit
tooltip:
Note
textEdit1
, toolTipController1
, and svgImageCollection1
were created at runtime.
public Form1() {
InitializeComponent();
textEdit1.ShowToolTips = true;
textEdit1.ToolTipTitle = "Name";
textEdit1.ToolTip = "Please enter your name";
textEdit1.ToolTipController = toolTipController1;
toolTipController1.ImageList = svgImageCollection1;
toolTipController1.BeforeShow += ToolTipController1_BeforeShow;
}
private void ToolTipController1_BeforeShow(object sender, ToolTipControllerShowEventArgs e) {
ToolTipController controller = sender as ToolTipController;
if (e.ToolTip == textEdit1.ToolTip)
e.ImageOptions.SvgImage = (controller.ImageList as SvgImageCollection)["personalCard"];
}
Display a Super Tooltip
Use the control’s SuperTip property to assign a super tooltip. If you wish to use HTML tags in a super tooltip, enable the SuperToolTip.AllowHtmlText property.
Setting the ToolTipController.ToolTipType property to SuperTip converts existing regular tooltips to super tooltips.
Tip
Read the following help topic for information on how to customize super tooltips: Hints and Tooltips.