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CheckEdit Class

Allows an end user to select among the unchecked, checked, and indeterminate state (optional). Multiple check boxes can be combined into a radio group.

Namespace: DevExpress.XtraEditors

Assembly: DevExpress.XtraEditors.v24.2.dll

Declaration

[DefaultBindingPropertyEx("CheckState")]
public class CheckEdit :
    BaseCheckEdit

Remarks

States

The check box supports the following states:

CheckEdit

To specify the check box state, use the following properties:

  • CheckEdit.CheckState — you can assign the Unchecked, Checked, or Indeterminate enumeration value to this property.
  • CheckEdit.Checked — you can assign a Boolean value to this property (you cannot enable the indeterminate state this way).
  • CheckEdit.EditValue — you can assign any object to this property. The check box is:

    • Unchecked if this property is set to false or the value specified by the Properties.ValueUnchecked property (see RepositoryItemCheckEdit.ValueUnchecked).
    • Checked if this property is set to true or the value specified by the Properties.ValueChecked property (see RepositoryItemCheckEdit.ValueChecked).
    • Indeterminate if this property is set to null (Nothing in VB), or the value specified by the Properties.ValueGrayed property (see RepositoryItemCheckEdit.ValueGrayed), or a value other than the value of the ValueUnchecked or ValueChecked properties.

To respond to check state changes, handle the CheckEdit.CheckStateChanged, CheckEdit.CheckedChanged, or BaseEdit.EditValueChanged event.

If the check box is bound to a data source field, ensure that the types of the ValueChecked, ValueUnchecked, and ValueGrayed values match the field type. The example below shows how to set these properties to byte values:

checkEdit1.Properties.ValueChecked = (byte)2;
checkEdit1.Properties.ValueGrayed = (byte)1;
checkEdit1.Properties.ValueUnchecked = (byte)0;

Styles

Use the Properties.CheckBoxOptions.Style (see RepositoryItemCheckEdit.CheckBoxOptions) property to specify what the check box looks like:

  • Default — the style is specified by the Properties.CheckStyle property (see RepositoryItemCheckEdit.CheckStyle).
  • Svg[Glyph] — a vector glyph scaled without loss of quality according to the current DPI setting.

    CheckEdit_NewStyles

  • Checkbox — a regular check box.

    CheckEdit_Checkbox

    When this style is applied, you can specify how the check box is rendered in the indeterminate state using the Properties.NullStyle property (see RepositoryItemCheckEdit.NullStyle).

    Tip

    You can also use the CheckedListBoxControl control to implement a list of options.

  • Radio — a button in a radio group (a group of mutually exclusive options).

    CheckEdit_Radio

    To combine check boxes in a radio group, use the Properties.RadioGroupIndex property (see RepositoryItemCheckEdit.RadioGroupIndex).

    Tip

    You can also use the RadioGroup control to implement a group of mutually exclusive options.

  • Custom — any custom glyph specified with Properties.ImageOptions (see RepositoryItemCheckEdit.ImageOptions).

    CheckEdit_Custom

Check boxes are rendered according to the currently applied skin and palette.

CheckEdit_Skins

Options

To specify the caption, use the following properties:

To specify whether the glyph is aligned to the left or right relative to the caption, use the Properties.GlyphAlignment property (see BaseRepositoryItemCheckEdit.GlyphAlignment).

CheckEdit_Alignment

The caption is hidden if the glyph is aligned to the center.

If an Svg[Glyph] style is applied, you can specify the vector glyph size and colors using the Properties.CheckBoxOptions properties (see RepositoryItemCheckEdit.CheckBoxOptions):

  • SvgColorUnchecked, SvgColorChecked, SvgColorGrayed — the colors used to paint vector glyphs in the corresponding states. Vector glyphs are colored according to the current skin and palette.

    Instead of regular colors (for example, Red, Green), you can use adaptive colors — colors that change depending on the currently applied skin.

    CheckEdit_AdaptiveColors

  • SvgImageSize— the size of vector glyphs. The default glyph size is 18x18 pixels on a 100% DPI screen. Vector glyphs are automatically scaled according to the DPI setting without loss of quality.

    checkEdit14.Properties.CheckBoxOptions.SvgImageSize = new Size(32, 32);
    

    CheckEdit_Big

Tooltips

DevExpress controls support regular and super tooltips. If the ShowToolTips option is enabled, tooltips are shown when the mouse pointer hovers over the control.

Use the following properties to specify a regular tooltip’s content:

  • ToolTip — A regular tooltip’s text. If the text is not specified, the tooltip is not displayed even if the title is specified. You can use line breaks in regular tooltips. Use the AllowHtmlTextInToolTip property to specify whether to parse HTML tags in the text. HTML tags allow you to format the text: size, style, hyperlinks, etc.
  • ToolTipTitle — A regular tooltip’s title. If the title is not specified, it is not displayed.
  • ToolTipIconType — A regular tooltip’s predefined icon. Use the controller’s IconSize property to specify the image size.

    image

    To display a custom image in all regular tooltips, use the controller’s ImageList and ImageIndex properties.

    To display a custom image in a specific regular tooltip, handle the BeforeShow event. Use the ImageOptions event argument to assign a raster or vector image to the processed tooltip.

Use the SuperTip property to assign a super tooltip to a control. Enable the AllowHtmlText property to use HTML tags in the super tooltip.

To replace regular tooltips with super tooltips, set the ToolTipController.ToolTipType property to SuperTip. The controller automatically converts regular tooltips to super tooltips. To access this property, you can use the DefaultToolTipController component or a custom controller assigned to the ToolTipController property. See the following topic for more information: Hints and Tooltips.

Example

This example demonstrates how to programmatically create two check editors, initialize their properties and assign the same handler for their CheckEdit.CheckedChanged events. The created check editors will be used to control the visibility and availability of a standard button control. The example implies that the button is already placed onto a form.

Changing the check state of the first check editor affects both the button’s visibility and the second check editor’s availability. The second check editor specifies the availability of the button for end-users.

The image below displays the example application.

CheckEdit_CheckedChanged_Example.gif

using DevExpress.XtraEditors;
using DevExpress.Utils;

private void CreateCheckEditors() {
    // creating and initializing the first check editor
    CheckEdit chEdit1 = new CheckEdit();
    chEdit1.Properties.Caption = "Hide Button";
    chEdit1.Name = "chEdit1";
    chEdit1.Location = new System.Drawing.Point(6, 35);
    chEdit1.Width = 100;
    // setting the editor's check state depending upon the button's visibility
    if (!(button1.Visible)) chEdit1.Checked = true;
    // assigning a handler for the CheckChanged event of the first check editor
    chEdit1.CheckedChanged += new EventHandler(CheckedChanged);
    this.Controls.Add((Control)chEdit1);

    // creating and initializing the second check editor
    CheckEdit chEdit2 = new CheckEdit();
    chEdit2.Properties.Caption = "Disable Button";
    chEdit2.Name = "chEdit2";
    chEdit2.Location = new System.Drawing.Point(6, 55);
    chEdit2.Width = 100;
    // setting the editor's check state depending upon the button's availability
    if (!(button1.Enabled)) chEdit2.Checked = true;
    if (!(button1.Visible)) chEdit2.Enabled = false;
    // assigning a handler for the CheckChanged event of the second check editor
    chEdit2.CheckedChanged += new EventHandler(CheckedChanged);
    this.Controls.Add((Control)chEdit2);
}

private void CheckedChanged(object sender, System.EventArgs e) {
    CheckEdit edit = sender as CheckEdit;
    switch (edit.Checked) {
        case true:
            if (edit == GetCheckEdit("chEdit1")){
                // hiding the button
                button1.Visible = false;
                // disabling the second check editor
                GetCheckEdit("chEdit2").Enabled = false;
            }
            else if (edit == GetCheckEdit("chEdit2")){
                // enabling the button
                button1.Enabled = false;
            }
            break;
        case false:
            if (edit == GetCheckEdit("chEdit1")){
                // showing the button
                button1.Visible = true;
                // enabling the second check editor
                GetCheckEdit("chEdit2").Enabled = true;
            }
            else if (edit == GetCheckEdit("chEdit2")){
                // disabling the button
                button1.Enabled = true;
            }
            break;
    }
}

private CheckEdit GetCheckEdit(string editName){
    foreach(Control control in this.Controls){
        if ((control is CheckEdit) && (control.Name == editName)) 
            return control as CheckEdit;
    }
    return null;
}

Inheritance

See Also