TileControl.AllowGlyphSkinning Property
Gets or sets whether glyphs in tiles should be painted using the tile foreground colors.
Namespace: DevExpress.XtraEditors
Assembly: DevExpress.XtraEditors.v24.1.dll
NuGet Package: DevExpress.Win.Navigation
Declaration
[DefaultValue(false)]
[DXCategory("Appearance")]
public bool AllowGlyphSkinning { get; set; }
Property Value
Type | Default | Description |
---|---|---|
Boolean | false | true if glyphs in tiles should be painted using the tile foreground colors; otherwise, false. |
Remarks
The glyph skinning feature allows you to fill tile glyphs using a hue specified by a tile foreground color. The AllowGlyphSkinning property allows you to enable/disable glyph skinning for all tiles at once. For each tile, you can override this setting using the TileItem.AllowGlyphSkinning property.
For the best visual results, we recommend using grayscale icons with the glyph skinning feature. The DevExpress Image Gallery and Context-Dependent Images provides a set of grayscale icons, which can be freely used in your application.
See the Glyph Skinning topic to learn more.