TileItem.ContentAnimation Property
Gets or sets the animation effect used to display all TileItemFrames within the current TileItem.
Namespace: DevExpress.XtraEditors
Assembly: DevExpress.XtraEditors.v24.2.dll
Declaration
[DefaultValue(TileItemContentAnimationType.Default)]
[DXCategory("Appearance")]
public TileItemContentAnimationType ContentAnimation { get; set; }
Property Value
Type | Default | Description |
---|---|---|
DevExpress.XtraEditors.TileItemContentAnimationType | Default | A TileItemContentAnimationType enumerator value specifying what animation effect will be used to display all TileItemFrames within the current TileItem. |
Remarks
TileItems support the frame animation feature. Tiles animation is a repeated sequence of TileItem objects. Each of them contains its own TileItemFrame.Elements collection that is used to build content for a specific frame. By default, frames are changed with bottom-to-top animation effect. Use the TileItemFrame.Animation property to specify what animation effect should be used to display a specific TileItemFrame. Use the ContentAnimation and TileControl.ItemContentAnimation properties to set an animation effect common to all frames within a tile or to all tiles within a TileControl respectively.
The figure below illustrates a Random Segmented Fade animation effect, applied to the TileItem.
To specify what TileItem‘s content should remain unchanged, use the TileItemFrame.AnimateText, TileItemFrame.AnimateImage and TileItemFrame.AnimateBackgroundImage properties.
See the Tile Animation topic to learn more.