TileItem.FrameAnimationInterval Property

Gets or sets a period of time that elapses before one TileItemFrame is changed to another.

Namespace: DevExpress.XtraEditors

Assembly: DevExpress.XtraEditors.v20.1.dll

Declaration

[XtraSerializablePropertyId(1)]
[DefaultValue(3000)]
[DXCategory("Behavior")]
[XtraSerializableProperty]
public int FrameAnimationInterval { get; set; }
<XtraSerializablePropertyId(1)>
<DefaultValue(3000)>
<DXCategory("Behavior")>
<XtraSerializableProperty>
Public Property FrameAnimationInterval As Integer

Property Value

Type Default Description
Int32

3000

An Int32 value specifying a period of time that elapses before one TileItemFrame is changed to another.

Remarks

TileItems support the frame animation feature. A frame animation is a sequence of TileItemFrames changed after a specific period of time. Use the FrameAnimationInterval property to set the same display time for each frame within the current TileItem. To set a display time for every individual frame, use the TileItemFrame.Interval property.

Tile animation starts as soon as an application window is fully invalidated and shown. Use the TileControl.SuspendAnimation and TileControl.ResumeAnimation methods to pause/resume animation within an entire tile control.

You can access and modify a collection of frames used by the current TileItem via the TileItem.Frames property.

See the Tile Animation topic to learn more.

Implements

DevExpress.XtraEditors.ITileItemProperties.FrameAnimationInterval
See Also