TileItemFrame.Animation Property
Gets or sets the animation effect used to display the current TileItemFrame.
Namespace: DevExpress.XtraEditors
Assembly: DevExpress.XtraEditors.v24.2.dll
Declaration
[DefaultValue(TileItemContentAnimationType.Default)]
[DXCategory("Appearance")]
[XtraSerializableProperty]
public TileItemContentAnimationType Animation { get; set; }
Property Value
Type | Default | Description |
---|---|---|
DevExpress.XtraEditors.TileItemContentAnimationType | Default | A TileItemContentAnimationType enumerator value specifying what animation effect will be used to display the current TileItemFrame. |
Remarks
TileItems support the frame animation feature. Tiles animation is a repeated sequence of TileItemFrame objects. Each of them contains its own TileItemFrame.Elements collection that is used to build content for a specific frame. By default, frames are changed with the bottom-to-top animation effect. Use the Animation property to specify which animation effect should be used to display a TileItemFrame. Use the TileItem.ContentAnimation and TileControl.ItemContentAnimation properties to set an animation effect common to all frames within a tile or to all tiles within a TileControl respectively.
The figure below illustrates a Random Segmented Fade animation effect, applied to the TileItem.
To specify what TileItemFrame‘s content should remain unchanged, use the TileItemFrame.AnimateText, TileItemFrame.AnimateImage and TileItemFrame.AnimateBackgroundImage properties.
See the Tile Animation topic to learn more.