TileItemFrame.Interval Property
Gets or sets a period of time that will elapse before the current TileItemFrame is changed to the next one.
Namespace: DevExpress.XtraEditors
Assembly: DevExpress.XtraEditors.v24.2.dll
Declaration
[DefaultValue(0)]
[DXCategory("Appearance")]
[XtraSerializableProperty]
public int Interval { get; set; }
Property Value
Type | Default | Description |
---|---|---|
Int32 | 0 | An Int32 value specifying a period of time that will elapse before the current TileItemFrame is changed to the next one. |
Remarks
TileItemFrames support the frame animation feature. A frame animation is a sequence of TileItemFrames changed after a specific period of time. Use the TileItem.FrameAnimationInterval property to set the same display time for each frame within the current TileItemFrame. To set a display time for every individual frame, use the Interval property.
Tile animation starts as soon as an application window is fully invalidated and shown. Use the TileControl.SuspendAnimation/TileControl.ResumeAnimation properties to pause/resume animation within the entire tile control.
You can access and modify a collection of frames used by the current TileItemFrame via the TileItem.Frames property.
See the Tile Animation topic to learn more.