TileItemElement.ImageIndex Property
Gets or sets an index of the image used as the current TileItemElement‘s glyph.
Namespace: DevExpress.XtraEditors
Assembly: DevExpress.XtraEditors.v24.2.dll
NuGet Package: DevExpress.Win.Navigation
#Declaration
[Browsable(false)]
[DefaultValue(-1)]
[DXCategory("Appearance")]
[ImageList("Images")]
public int ImageIndex { get; set; }
#Property Value
Type | Default | Description |
---|---|---|
Int32 | -1 | An Int32 value indicating the index of the image used as the current Tile |
#Remarks
You can set a TileItemElement‘s glyph in two ways. The simplest and most common scenario is using the TileItemElement.Image property, which sets an image explicitly. The alternate way is creating an image collection and assigning it to the TileControl.Images property. When that is done, you can use the ImageIndex property to choose the position of the image within the TileControl.Images collection which will be used as the TileItemElement‘s glyph.
Tip
You can also assign an image by its name in the collection.
// The image collection is created and populated with images at design time.
barItem.ImageOptions.Image = imageCollection1["technology_32x32"];
// Assign an SVG image in the SvgCollection
// barItem.ImageOptions.SvgImage = svgCollection1["technology_32x32"];
Read the following help topic for more information: Access and Use DevExpress Icons in Code.