PictureEdit.UseDirectXPaint Property

Gets or sets whether or not this PictureEdit uses the DirectX Hardware Acceleration.

Namespace: DevExpress.XtraEditors

Assembly: DevExpress.XtraEditors.v21.1.dll


public DefaultBoolean UseDirectXPaint { get; set; }

Property Value

Type Default Description


A DefaultBoolean enum value that specifies whether or not this control employs the DirectX Hardware Acceleration. To enable DirectX hardware acceleration, call the static WindowsFormsSettings.ForceDirectXPaint method and set UseDirectXPaint to DefaultBoolean.True.

Available values:

Name Description

Corresponds to a Boolean value of true.


Corresponds to a Boolean value of false.


The default behavior determined by the control’s logic.


The static WindowsFormsSettings.ForceDirectXPaint method does not affect Picture Edits. To enable the DirectX Hardware accelleration for required Picture Edit controls, you need to manually enable their UseDirectXPaint properties.

The DirectX engine allows you to improve the scrolling and resizing performance for PictureEdits that contain huge images.

PictureEdit - DirectX Rendering

Show animation (GDI+ rendering)

PictureEdit - GDI Rendering


Only modify the UseDirectXPaint setting before the control’s handle is created. For instance, you can do this at design time, or in the form’s constructor.

See Also