PictureEdit.UseDirectXPaint Property
Gets or sets whether or not this PictureEdit uses the DirectX Hardware Acceleration.
Namespace: DevExpress.XtraEditors
Assembly: DevExpress.XtraEditors.v24.2.dll
Declaration
[DefaultValue(DefaultBoolean.Default)]
[DXCategory("Appearance")]
public DefaultBoolean UseDirectXPaint { get; set; }
Property Value
Type | Default | Description |
---|---|---|
DefaultBoolean | Default | A DefaultBoolean enum value that specifies whether or not this control employs the DirectX Hardware Acceleration. To enable DirectX hardware acceleration, call the static WindowsFormsSettings.ForceDirectXPaint method and set UseDirectXPaint to DefaultBoolean.True. |
Available values:
Name | Description | Return Value |
---|---|---|
True | The value is true. |
|
False | The value is false. |
|
Default | The value is specified by a global option or a higher-level object. |
|
Remarks
The static WindowsFormsSettings.ForceDirectXPaint method does not affect Picture Edits. To enable the DirectX Hardware accelleration for required Picture Edit controls, you need to manually enable their UseDirectXPaint properties.
The DirectX engine allows you to improve the scrolling and resizing performance for PictureEdits that contain huge images.
Note
Only modify the UseDirectXPaint setting before the control’s handle is created. For instance, you can do this at design time, or in the form’s constructor.