MapPointer.SvgImageSize Property
Gets or sets the SVG glyph size.
Namespace: DevExpress.XtraMap
Assembly: DevExpress.XtraMap.v24.2.dll
Declaration
Property Value
Type | Description |
---|---|
Size | An object that specifies the image size. |
Example
The following example shows how to customize the map pushpin appearance.
Use the MapPointer.SvgImage property to specify the pushpin glyph. To define its size, use the
MapPointer.SvgImageSize
property.To apply a specific color depending on the item state (“Selected”, “Highlighted”, “Normal”), use the MapPointer.SvgPaletteProvider property.
Set the Angle property to rotate the pushpin.
using System;
using System.Drawing;
using System.Windows.Forms;
using DevExpress.Utils.Design;
using DevExpress.Utils.Svg;
using DevExpress.XtraMap;
private void Form1_Load(object sender, EventArgs e) {
VectorItemsLayer vectorLayer = new VectorItemsLayer();
mapControl1.Layers.Add(vectorLayer);
MapItemStorage storage = new MapItemStorage();
vectorLayer.Data = storage;
vectorLayer.EnableSelection = true;
vectorLayer.EnableHighlighting = true;
MapPushpin pushpin = new MapPushpin();
pushpin.Angle = 0.7854;
pushpin.SvgImage = SvgImage.FromFile(GetRelativePath("arrow.svg"));
pushpin.SvgImageSize = new Size(64, 64);
pushpin.Location = new GeoPoint(47, -35);
pushpin.SvgPaletteProvider = new SvgPaletteProvider();
storage.Items.Add(pushpin);
}
public class SvgPaletteProvider : IMapSvgPaletteProvider {
ISvgPaletteProvider IMapSvgPaletteProvider.GetSvgPalette(MapElementState state) {
SvgPalette svgPalette = new SvgPalette();
// .st0 is the name of the CSS class used in the pushpin's SVG image.
if ((state & MapElementState.Highlighted) == MapElementState.Highlighted)
svgPalette.Colors.Add(new SvgColor("st0", Color.Yellow));
if ((state & MapElementState.Selected) == MapElementState.Selected)
svgPalette.Colors.Add(new SvgColor("st0", Color.Green));
if ((state & MapElementState.Normal) == MapElementState.Normal)
svgPalette.Colors.Add(new SvgColor("st0", Color.Blue));
return svgPalette;
}
}
The example above uses the SVG image (arrow.svg) with the following markup:
<?xml version='1.0' encoding='UTF-8'?>
<svg viewBox="-4 -4 32 32" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<g id="Layer_1" transform="translate(-4, -4)" style="enable-background:new 0 0 32 32">
<g id="Arrow2Up">
<style type="text/css">
.st0{fill:#B2B2B2;}
</style>
<polygon points="28,16 16,4 4,16 6.8,18.8 14,11.7 14,28 18,28 18,11.7 25.2,18.8" class="st0"/>
</g>
</g>
</svg>
See Also