ExponentialRangeDistribution Class
Represents the exponential distribution of color ranges in a colorizer.
Namespace: DevExpress.XtraMap
Assembly: DevExpress.XtraMap.v24.2.dll
Declaration
Example
Set the LinearRangeDistribution, LogarithmicRangeDistribution or ExponentialRangeDistribution
object to the ChoroplethColorizer.RangeDistribution property.
Note that if the ChoroplethColorizer.ApproximateColors property value equals false, shapes with values inside one range interval have the same color.
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using DevExpress.Map;
using DevExpress.XtraMap;
namespace RangeDistributions {
public partial class Form1 : Form {
const string filepath = "../../Data/Countries.shp";
List<RangeDistributionBase> distributions = new List<RangeDistributionBase>{
new LinearRangeDistribution(),
new LogarithmicRangeDistribution(),
new ExponentialRangeDistribution()
};
VectorItemsLayer MapLayer { get { return (VectorItemsLayer)mapControl1.Layers["MapLayer"]; } }
ChoroplethColorizer Colorizer { get { return (ChoroplethColorizer)MapLayer.Colorizer; } }
ShapefileDataAdapter Adapter { get { return (ShapefileDataAdapter)MapLayer.Data; } }
public Form1() {
InitializeComponent();
cbRangeDistribution.DataSource = distributions;
Uri baseUri = new Uri(System.Reflection.Assembly.GetEntryAssembly().Location);
Adapter.FileUri = new Uri(baseUri, filepath);
}
private void cbRangeDistribution_SelectedIndexChanged(object sender, EventArgs e) {
RangeDistributionBase selectedDistribution = cbRangeDistribution.SelectedItem as RangeDistributionBase;
if (selectedDistribution == null) return;
if (selectedDistribution.Equals(distributions[0])) seFactor.Enabled = false;
else {
seFactor.Enabled = true;
EquationRangeDistribution eqDistribution = selectedDistribution as EquationRangeDistribution;
eqDistribution.Factor = (double)seFactor.Value;
}
Colorizer.RangeDistribution = selectedDistribution;
}
private void seFactor_EditValueChanged(object sender, EventArgs e) {
EquationRangeDistribution distribution = Colorizer.RangeDistribution as EquationRangeDistribution;
if (distribution == null) return;
distribution.Factor = (double)seFactor.Value;
}
#region #ApproximateColors
private void cbApproximateColors_CheckedChanged(object sender, EventArgs e) {
Colorizer.ApproximateColors = cbApproximateColors.Checked;
}
#endregion #ApproximateColors
}
}
Inheritance
Object
RangeDistributionBase
EquationRangeDistribution
ExponentialRangeDistribution
See Also