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MapItem Class

The base class for various map item types.

Namespace: DevExpress.XtraMap

Assembly: DevExpress.XtraMap.v24.2.dll

Declaration

public abstract class MapItem :
    IOwnedElement,
    IHitTestableElement,
    IRenderItem,
    IInteractiveElementProvider,
    ISupportStyleKey,
    IInteractiveElement,
    IMapStyleOwner,
    IMapItemCore,
    IMapDataItem,
    ISupportToolTip,
    IMapItemAttributeOwner,
    ILockableObject,
    ITransformableItem,
    IEditableItemCore,
    IEditingBoundsSupport

Remarks

The MapItem class implements the basic functionality common to all map items. For more information on map items, refer to Vector Items.

Example

The following example demonstrates how to create an array of vector items and display them on a map.

To show vector items on a map, do the following:

  1. Create a VectorItemsLayer and add it to the MapControl.Layers collection;
  2. Create a MapItemStorage object and assign it to the VectorItemsLayer.Data property;
  3. Generate an array of MapItem class descendants (e.g., MapCallout) and add this array to the MapItemStorage.Items property.

The code below illustrates how this can be done.

View Example

using System;
using System.Windows.Forms;
using DevExpress.XtraMap;

namespace AddItemsManually {

    public partial class Form1 : Form {

        public Form1() {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e) {
            // Create a map control with initial settings and add it to the form.
            MapControl map = new MapControl() 
                             { Dock = DockStyle.Fill, ZoomLevel = 4, CenterPoint = new GeoPoint(43, 15) };
            this.Controls.Add(map);

            // Create a layer to load image tiles from OpenStreetMap.
            ImageLayer tileLayer = new ImageLayer();
            tileLayer.DataProvider = new OpenStreetMapDataProvider();
            map.Layers.Add(tileLayer);

            // Create a layer to display vector items.
            VectorItemsLayer itemsLayer = new VectorItemsLayer();
            map.Layers.Add(itemsLayer);

            // Create a storage for map items and generate them.
            MapItemStorage storage = new MapItemStorage();
            MapItem[] capitals = GetCapitals();
            storage.Items.AddRange(capitals);
            itemsLayer.Data = storage;
        }

        // Create an array of callouts for 5 capital cities.
        MapItem[] GetCapitals() {
            return new MapItem[] { 
                new MapCallout() { Text = "London", Location = new GeoPoint(51.507222, -0.1275) },
                new MapCallout() { Text = "Rome", Location = new GeoPoint(41.9, 12.5) },
                new MapCallout() { Text = "Paris", Location = new GeoPoint(48.8567, 2.3508) },
                new MapCallout() { Text = "Berlin", Location = new GeoPoint(52.52, 13.38) },
                new MapCallout() { Text = "Madrid", Location = new GeoPoint(40.4, -3.68) }
            };
        }
    }

}
See Also