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V25.1
  • TdxGPImage.UseEnabledSkinPaletteForSVG Property

    Specifies if the active vector skin palette affects the stored SVG glyph for the enabled UI element state.

    Declaration

    property UseEnabledSkinPaletteForSVG: TdxDefaultBoolean read; write; default bDefault;

    Property Value

    Type Default Description
    TdxDefaultBoolean bDefault
    bDefault
    The TdxVisualRefinements.UseEnabledSkinPaletteForSVG property specifies if the active vector skin palette affects the stored SVG glyph for the enabled UI element state.
    bTrue
    The active vector skin palette defines corresponding style colors in the stored SVG glyph.
    bFalse
    The stored SVG glyph for the enabled UI element state uses only the colors defined in the source SVG icon.

    Remarks

    All SVG icons shipped with the DevExpress Icon Library include the following CSS style names that define corresponding SVG element colors: Red, Green, Blue, Yellow, Black, and White. DevExpress controls can use these CSS style names to apply the active vector skin palette to SVG glyphs to maintain contrast.

    Refer to the following topic for detailed information on how to adapt third-party SVG icons for interaction with DevExpress skin palettes: Third-Party SVG Icon Adaptation for DevExpress Skins and Palettes.

    Available Options

    You can set the UseEnabledSkinPaletteForSVG property to bTrue or bFalse to explicitly enable or disable skin palette interaction with the stored SVG glyph for the enabled UI element state.

    Limitations

    The UseEnabledSkinPaletteForSVG property has no effect on the stored enabled state glyph when one of the following conditions is met:

    • The stored enabled state glyph is a bitmap rather than an SVG icon (palettes have no effect on bitmaps).
    • A bitmap skin is active (bitmap skins have no palettes).

    Default Value

    The UseEnabledSkinPaletteForSVG property’s default value is bDefault.

    The default UseEnabledSkinPaletteForSVG property value indicates that the TdxVisualRefinements.UseEnabledSkinPaletteForSVG property specifies if the active vector skin palette affects the stored SVG glyph for the enabled UI element state.

    See Also