PictureFill.TileFlip Property
Specifies how to mirror tiles when a texture fill is applied (the Stretch property is false).
Namespace: DevExpress.XtraRichEdit.API.Native
Assembly: DevExpress.RichEdit.v24.2.Core.dll
NuGet Package: DevExpress.RichEdit.Core
Declaration
Property Value
Type | Description |
---|---|
TileFlipType | An enumeration member that specifies the mirror type. |
Available values:
Name | Description | Example |
---|---|---|
None | Tiles are not flipped. |
|
Horizontal | Flips tiles horizontally. |
|
Vertical | Flips tiles vertically. |
|
Both | Flips tiles both horizontally and vertically. |
Remarks
The example below shows to use a picture as texture to fill a rectangle.
// Create a rectangle.
Shape rectangle = document.Shapes.InsertShape(document.Range.Start, ShapeGeometryPreset.Rectangle, new RectangleF(300, 200, 500, 350));
// Use a picture to fill the rectangle.
rectangle.Fill.SetPictureFill(DocumentImageSource.FromFile("PictureFill_Leaf.png"));
// Access picture fill settings.
PictureFill pictureFill = rectangle.Fill.PictureFill;
// Tile the picture as texture.
pictureFill.Stretch = false;
// Scale the picture to 50% of its original size.
pictureFill.ScaleX = 0.5f;
pictureFill.ScaleY = 0.5f;
// Specify the first tile position.
pictureFill.TileAlign = TileAlignType.TopLeft;
// Specify the mirror type for tiles.
pictureFill.TileFlip = TileFlipType.Vertical;
See Also