PictureEdit.UseDirectXPaint Property
Gets or sets whether or not this PictureEdit uses the DirectX Hardware Acceleration.
Namespace: DevExpress.XtraEditors
Assembly: DevExpress.XtraEditors.v19.1.dll
Declaration
[DXCategory("Appearance")]
[DefaultValue(DefaultBoolean.Default)]
public DefaultBoolean UseDirectXPaint { get; set; }
Property Value
Type | Default | Description |
---|---|---|
DefaultBoolean | **Default** | A DefaultBoolean enumerator value that specifies whether or not this control employs the DirectX Hardware Acceleration. The DefaultBoolean.Default value is equivalent to DefaultBoolean.True if the static WindowsFormsSettings.ForceDirectXPaint method was called, or to DefaultBoolean.False otherwise. |
Available values:
Name | Description |
---|---|
True | Corresponds to a Boolean value of true. |
False | Corresponds to a Boolean value of false. |
Default | The value is determined by the current object’s parent object setting (e.g., a control setting). |
Remarks
The static WindowsFormsSettings.ForceDirectXPaint method does not affect Picture Edits. To enable the DirectX Hardware accelleration for required Picture Edit controls, you need to manually enable their UseDirectXPaint properties.
The DirectX engine allows you to improve the scrolling and resizing performance for PictureEdits that contain huge images.
Note
Only modify the UseDirectXPaint setting before the control’s handle is created. For instance, you can do this at design time, or in the form’s constructor.