TransitionManager Members
Allows you to implement animated transitions between control states.Constructors
| Name | Description |
|---|---|
| TransitionManager() | Initializes a new instance of the TransitionManager class with the default settings. |
| TransitionManager(IContainer) | Initializes a new instance of the TransitionManager class with the specified settings. |
Properties
| Name | Description |
|---|---|
| CanRaiseEvents protected | Gets a value indicating whether the component can raise an event. Inherited from Component. |
| Container | Gets the IContainer that contains the Component. Inherited from Component. |
| DesignMode protected | Gets a value that indicates whether the Component is currently in design mode. Inherited from Component. |
| Events protected | Gets the list of event handlers that are attached to this Component. Inherited from Component. |
| FrameCount | Gets or sets the number of animation frames. |
| FrameInterval | Gets or sets the time between animation frames, in special units. |
| IsDisposing | Gets whether the TransitionManager is being disposed of. |
| IsTransition | Gets whether an animated transition between the start and end control states is in progress. |
| ShowWaitingIndicator | Gets or sets whether the wait/load indicator is displayed during animation. |
| Site | Gets or sets the ISite of the Component. Inherited from Component. |
| Transitions | Provides access to the collection of control state transitions. |
| UseDirectXPaint | Gets or sets whether the DirectX Hardware Acceleration is enabled for this Transition Manager. |
Methods
| Name | Description |
|---|---|
| CreateObjRef(Type) | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. Inherited from MarshalByRefObject. |
| Dispose() | Releases all resources used by the Component. Inherited from Component. |
| EndTransition() | Finalizes the current animated state transition. |
| Equals(Object, Object) static | Determines whether the specified object instances are considered equal. Inherited from Object. |
| Equals(Object) | Determines whether the specified object is equal to the current object. Inherited from Object. |
| GetHashCode() | Serves as the default hash function. Inherited from Object. |
| GetLifetimeService() | Retrieves the current lifetime service object that controls the lifetime policy for this instance. Inherited from MarshalByRefObject. |
| GetService(Type) protected | Returns an object that represents a service provided by the Component or by its Container. Inherited from Component. |
| GetTransition<T>(Control) | Returns the type of the transition associated with the spceified control and converted to the specified type. |
| GetType() | Gets the Type of the current instance. Inherited from Object. |
| InitializeLifetimeService() | Obtains a lifetime service object to control the lifetime policy for this instance. Inherited from MarshalByRefObject. |
| MemberwiseClone() protected | Creates a shallow copy of the current Object. Inherited from Object. |
| MemberwiseClone(Boolean) protected | Creates a shallow copy of the current MarshalByRefObject object. Inherited from MarshalByRefObject. |
| ReferenceEquals(Object, Object) static | Determines whether the specified Object instances are the same instance. Inherited from Object. |
| StartTransition(Control) | Starts an animated state transition for the specified control. |
| StartWaitingIndicator(Control, IWaitingIndicatorProperties) | Shows the wait indicator over the specified control using the specified properties. |
| StartWaitingIndicator(Control, WaitingAnimatorType) | Shows the wait indicator of the specified type over the specified control. |
| StopWaitingIndicator() | Hides the wait indicator. |
| ToString() | Returns a String containing the name of the Component, if any. This method should not be overridden. Inherited from Component. |
Events
| Name | Description |
|---|---|
| AfterTransitionEnds | Serves as a notification event that an animated transition between a control’s states is complete. |
| BeforeTransitionStarts | Allows you to perform custom actions before a transition between control states starts, or allows you to cancel the transition. |
| CaptureTransitionImage | |
| CustomTransition | Allows you to customize an animated state transition. |
| Disposed | Occurs when the component is disposed by a call to the Dispose() method. Inherited from Component. |
See Also