TransitionManager Members
Allows you to implement animated transitions between control states.Constructors
Name | Description |
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TransitionManager() | Initializes a new instance of the TransitionManager class with the default settings. |
TransitionManager(IContainer) | Initializes a new instance of the TransitionManager class with the specified settings. |
Properties
Name | Description |
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CanRaiseEvents protected | Gets a value indicating whether the component can raise an event. Inherited from Component. |
Container | Gets the IContainer that contains the Component. Inherited from Component. |
DesignMode protected | Gets a value that indicates whether the Component is currently in design mode. Inherited from Component. |
Events protected | Gets the list of event handlers that are attached to this Component. Inherited from Component. |
FrameCount | Gets or sets the number of animation frames. |
FrameInterval | Gets or sets the time between animation frames, in special units. |
IsDisposing | Gets whether the TransitionManager is being disposed of. |
IsTransition | Gets whether an animated transition between the start and end control states is in progress. |
ShowWaitingIndicator | Gets or sets whether the wait/load indicator is displayed during animation. |
Site | Gets or sets the ISite of the Component. Inherited from Component. |
Transitions | Provides access to the collection of control state transitions. |
UseDirectXPaint | Gets or sets whether the DirectX Hardware Acceleration is enabled for this Transition Manager. |
Methods
Name | Description |
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CreateObjRef(Type) | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. Inherited from MarshalByRefObject. |
Dispose() | Releases all resources used by the Component. Inherited from Component. |
EndTransition() | Finalizes the current animated state transition. |
Equals(Object, Object) static | Determines whether the specified object instances are considered equal. Inherited from Object. |
Equals(Object) | Determines whether the specified object is equal to the current object. Inherited from Object. |
GetHashCode() | Serves as the default hash function. Inherited from Object. |
GetLifetimeService() | Retrieves the current lifetime service object that controls the lifetime policy for this instance. Inherited from MarshalByRefObject. |
GetService(Type) protected | Returns an object that represents a service provided by the Component or by its Container. Inherited from Component. |
GetTransition<T>(Control) | Returns the type of the transition associated with the spceified control and converted to the specified type. |
GetType() | Gets the Type of the current instance. Inherited from Object. |
InitializeLifetimeService() | Obtains a lifetime service object to control the lifetime policy for this instance. Inherited from MarshalByRefObject. |
MemberwiseClone() protected | Creates a shallow copy of the current Object. Inherited from Object. |
MemberwiseClone(Boolean) protected | Creates a shallow copy of the current MarshalByRefObject object. Inherited from MarshalByRefObject. |
ReferenceEquals(Object, Object) static | Determines whether the specified Object instances are the same instance. Inherited from Object. |
StartTransition(Control) | Starts an animated state transition for the specified control. |
StartWaitingIndicator(Control, IWaitingIndicatorProperties) | Shows the wait indicator over the specified control using the specified properties. |
StartWaitingIndicator(Control, WaitingAnimatorType) | Shows the wait indicator of the specified type over the specified control. |
StopWaitingIndicator() | Hides the wait indicator. |
ToString() | Returns a String containing the name of the Component, if any. This method should not be overridden. Inherited from Component. |
Events
Name | Description |
---|---|
AfterTransitionEnds | Serves as a notification event that an animated transition between a control’s states is complete. |
BeforeTransitionStarts | Allows you to perform custom actions before a transition between control states starts, or allows you to cancel the transition. |
CaptureTransitionImage | |
CustomTransition | Allows you to customize an animated state transition. |
Disposed | Occurs when the component is disposed by a call to the Dispose() method. Inherited from Component. |
See Also