Skip to main content

TreeMapSliceAndDiceLayoutAlgorithm Members

A class representing the Slice and Dice layout algorithm.

Constructors

Name Description
TreeMapSliceAndDiceLayoutAlgorithm() Initializes a new instance of the TreeMapSliceAndDiceLayoutAlgorithm class with default settings.

Properties

Name Description
Direction Gets or sets the layout fill direction used by the algorithm. Inherited from TreeMapLayoutAlgorithmBase.
LayoutMode Gets or sets the layout mode used to arrange items using this algorithm.
TypeNameSerializable Gets the string value used to support serialization of the layout algorithm type. Inherited from TreeMapLayoutAlgorithmBase.

Methods

Name Description
Assign(TreeMapElement) Copies all settings from the TreeMapSliceAndDiceLayoutAlgorithm object passed as the parameter.
Clone() Creates a copy of the current item. Inherited from HierarchicalElement.
Dispose() Releases all resources the element uses. Inherited from HierarchicalElement.
Equals(Object, Object) static Determines whether the specified object instances are considered equal. Inherited from Object.
Equals(Object) Determines whether the specified object is equal to the current TreeMapSliceAndDiceLayoutAlgorithm instance.
GetHashCode() Gets the hash code (a number) that corresponds to the value of the current TreeMapSliceAndDiceLayoutAlgorithm object.
GetType() Gets the Type of the current instance. Inherited from Object.
MemberwiseClone() protected Creates a shallow copy of the current Object. Inherited from Object.
ReferenceEquals(Object, Object) static Determines whether the specified Object instances are the same instance. Inherited from Object.
ToString() Returns the short class name enclosed in parentheses. Inherited from HierarchicalElement.

Events

Name Description
LayoutAlgorithmChanged Occurs after a layout algorithm’s property changes. Inherited from TreeMapLayoutAlgorithmBase.
See Also