SparklineViewBase.HighlightMaxPoint Property
Gets or sets a value specifying whether or not to highlight a sparkline point that has the highest value among all points.
Namespace: DevExpress.Sparkline
Assembly: DevExpress.Sparkline.v24.1.Core.dll
NuGet Package: DevExpress.Sparkline.Core
Declaration
[TypeConverter(typeof(BooleanTypeConverter))]
[XtraSerializableProperty]
public bool HighlightMaxPoint { get; set; }
Property Value
Type | Description |
---|---|
Boolean | true, to highlight a point with the maximum value; otherwise, false. |
Example
This example demonstrates how to create a sparkline control, fill it with data, choose the way to represent this data, and customize the sparkline appearance.
To do this, you should create a SparklineEdit object and assign the datasource object to its BaseEdit.EditValue property. Then, you need to set the appropriate view instance to the SparklineEdit.Properties.View property and customize view properties to meet your requirements.
Note that in this sample, the AreaSparklineView class is used to display area sparklines. To display other sparklines types, use the BarSparklineView, LineSparklineView or WinLossSparklineView classes instead.
using System;
using System.Drawing;
using System.Windows.Forms;
using DevExpress.Sparkline;
using DevExpress.XtraEditors;
private SparklineEdit CreateSparkline() {
// Create a Sparkline editor and set its dock style.
SparklineEdit sparkline = new SparklineEdit();
sparkline.Dock = DockStyle.Fill;
sparkline.EditValue = CreateData();
// Create an Area view and assign it to the sparkline.
AreaSparklineView view = new AreaSparklineView();
sparkline.Properties.View = view;
// Customize area appearance.
view.Color = Color.Aqua;
view.AreaOpacity = 50;
// Show markerks.
view.HighlightStartPoint = true;
view.HighlightEndPoint = true;
view.HighlightMaxPoint = true;
view.HighlightMinPoint = true;
view.HighlightNegativePoints = true;
view.SetSizeForAllMarkers(10);
return sparkline;
}
private double[] CreateData() {
return new double[] { 2, 4, 5, 1, -1, -2, -1, 2, 4, 5, 6, 3, 5, 4, 8, -1, 6 };
}