SparklineViewType Enum

Lists the values used to specify the available view types of a sparkline.

Namespace: DevExpress.Sparkline

Assembly: DevExpress.Sparkline.v19.2.Core.dll

Declaration

[ResourceFinder(typeof(ResFinder), "PropertyNamesRes")]
public enum SparklineViewType
<ResourceFinder(GetType(ResFinder), "PropertyNamesRes")>
Public Enum SparklineViewType

Members

Name Description
Line

Sparkline data points are represented as a line.

Area

Sparkline data points are represented as area.

Bar

Sparkline data points are represented as bars.

WinLoss

Sparkline data points are represented as win and loss squares.

Remarks

The values listed by the SparklineViewType enumeration are used as a parameter of the SparklineViewBase.CreateView method.

Examples

This example demonstrates how to create a sparkline control, fill it with data, choose the way to represent this data, and customize the sparkline appearance.

To do this, you should create a SparklineEdit object and assign the datasource object to its BaseEdit.EditValue property. Then, you need to set the appropriate view instance to the SparklineEdit.Properties.View property and customize view properties to meet your requirements.

Note that in this sample, the AreaSparklineView class is used to display area sparklines. To display other sparklines types, use the BarSparklineView, LineSparklineView or WinLossSparklineView classes instead.

using System;
using System.Drawing;
using System.Windows.Forms;
using DevExpress.Sparkline;
using DevExpress.XtraEditors;
        private SparklineEdit CreateSparkline() {
            // Create a Sparkline editor and set its dock style.
            SparklineEdit sparkline = new SparklineEdit();
            sparkline.Dock = DockStyle.Fill;

            sparkline.EditValue = CreateData();

            // Create an Area view and assign it to the sparkline.
            AreaSparklineView view = new AreaSparklineView();
            sparkline.Properties.View = view;

            // Customize area appearance.
            view.Color = Color.Aqua;
            view.AreaOpacity = 50;

            // Show markerks.
            view.HighlightStartPoint = true;
            view.HighlightEndPoint = true;
            view.HighlightMaxPoint = true;
            view.HighlightMinPoint = true;
            view.HighlightNegativePoints = true;
            view.SetSizeForAllMarkers(10);

            return sparkline;
        }

        private double[] CreateData() {
            return new double[] { 2, 4, 5, 1, -1, -2, -1, 2, 4, 5, 6, 3, 5, 4, 8, -1, 6 };
        }
See Also