LinearGauge Class
Represents a horizontally or vertically oriented bar with scales.
Namespace: DevExpress.XtraGauges.Win.Gauges.Linear
Assembly: DevExpress.XtraGauges.v24.2.Win.dll
NuGet Package: DevExpress.Win.Gauges
#Declaration
public class LinearGauge :
BaseGaugeWin,
ILinearGauge,
IWinGauge
#Related API Members
The following members return LinearGauge objects:
#Remarks
Linear gauges can be displayed as a part of a GaugeControl.
The following image shows a set of linear gauges painted using various paint styles:
A linear gauge can display one or multiple scales that are represented by the LinearScaleComponent class. To set a scale’s minimum and maximum value, use the scale’s LinearScale.MinValue and LinearScale.MaxValue properties.
A linear gauge also typically contains a level bar (LinearScaleLevelComponent) displaying the current value along a specific scale. The level bar must be associated with a specific scale via its LinearScaleLevel.LinearScale property. The value displayed by the level bar is determined by the corresponding scale’s LinearScale.Value property.
See Linear Gauges to learn more.
#Example
The following example shows how to create a linear gauge.
In the example a linear gauge is created using the DevExpress.XtraGauges.Win.GaugeControlBase.AddLinearGauge method. The default elements (a scale, background layer and level bar) are added to the linear gauge via the LinearGauge.AddDefaultElements method. Then, some of them are customized in a specific manner.
The result is displayed below:
using DevExpress.XtraGauges.Win;
using DevExpress.XtraGauges.Win.Gauges.Linear;
using DevExpress.XtraGauges.Core.Model;
using DevExpress.XtraGauges.Core.Base;
GaugeControl gc = new GaugeControl();
// Add a linear gauge.
LinearGauge linearGauge = gc.AddLinearGauge();
// Add the default elements (a scale, background layer and level bar).
linearGauge.AddDefaultElements();
// Change the background layer's paint style.
LinearScaleBackgroundLayer background = linearGauge.BackgroundLayers[0];
background.ShapeType = BackgroundLayerShapeType.Linear_Style3;
// Customize the scale's settings.
LinearScaleComponent scale = linearGauge.Scales[0];
scale.MinValue = 0;
scale.MaxValue = 100;
scale.Value = 20;
scale.MajorTickCount = 6;
scale.MajorTickmark.FormatString = "{0:F0}";
scale.MajorTickmark.ShapeType = TickmarkShapeType.Linear_Style6_3;
scale.MajorTickmark.TextOffset = -20;
scale.MinorTickCount = 3;
scale.MinorTickmark.ShapeType = TickmarkShapeType.Linear_Style5_2;
scale.AppearanceTickmarkText.TextBrush = new SolidBrushObject(Color.White);
// Shift tick marks to the right.
scale.MajorTickmark.ShapeOffset = 5f;
scale.MinorTickmark.ShapeOffset = 5f;
// Change the levelBar's paint style.
LinearScaleLevelComponent levelBar = linearGauge.Levels[0];
levelBar.ShapeType = LevelShapeSetType.Style3;
// Shift the background layer up and to the left.
background.ScaleStartPos = new PointF2D(background.ScaleStartPos.X - 0.005f,
background.ScaleStartPos.Y - 0.015f);
background.ScaleEndPos = new PointF2D(background.ScaleEndPos.X - 0.005f,
background.ScaleEndPos.Y);
// Add the gauge control to the form.
gc.Size = new Size(250, 250);
gc.Parent = this;