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PictureEdit.UseDirectXPaint Property

Gets or sets whether or not this PictureEdit uses the DirectX Hardware Acceleration.

Namespace: DevExpress.XtraEditors

Assembly: DevExpress.XtraEditors.v20.2.dll

NuGet Package: DevExpress.Win.Navigation

Declaration

[DefaultValue(DefaultBoolean.Default)]
[DXCategory("Appearance")]
public DefaultBoolean UseDirectXPaint { get; set; }

Property Value

Type Default Description
DefaultBoolean **Default**

A DefaultBoolean enum value that specifies whether or not this control employs the DirectX Hardware Acceleration. To enable DirectX hardware acceleration, call the static WindowsFormsSettings.ForceDirectXPaint method and set UseDirectXPaint to DefaultBoolean.True.

Available values:

Name Description
True

Corresponds to a Boolean value of true.

False

Corresponds to a Boolean value of false.

Default

The value is determined by the current object’s parent object setting (e.g., a control setting).

Remarks

The static WindowsFormsSettings.ForceDirectXPaint method does not affect Picture Edits. To enable the DirectX Hardware accelleration for required Picture Edit controls, you need to manually enable their UseDirectXPaint properties.

The DirectX engine allows you to improve the scrolling and resizing performance for PictureEdits that contain huge images.

PictureEdit - DirectX Rendering

Show animation (GDI+ rendering)

PictureEdit - GDI Rendering

Note

Only modify the UseDirectXPaint setting before the control’s handle is created. For instance, you can do this at design time, or in the form’s constructor.

See Also