CanExecute()
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Determines whether the command can execute in its current state.
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CreateDefaultCommandUIState()
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Creates an object defining the command state for the current command.
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Equals(Object, Object)
static
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Determines whether the specified object instances are considered equal.
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Equals(Object)
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Determines whether the specified object is equal to the current object.
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Execute()
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Executes the command on the current command target.
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ForceExecute(ICommandUIState)
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Performs a command action regardless of a command state.
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GetHashCode()
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Serves as the default hash function.
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GetType()
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Gets the Type of the current instance.
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MemberwiseClone()
protected
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Creates a shallow copy of the current Object.
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ReferenceEquals(Object, Object)
static
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Determines whether the specified Object instances are the same instance.
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ToString()
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Returns a string that represents the current object.
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UpdateUIState(ICommandUIState)
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Updates the command state.
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