DXMatrix Methods
Encapsulates a 3x2 affine matrix used for geometric transformations.Name | Description |
---|---|
Clone() |
Clones the DXMatrix object.
|
Create |
Creates a new matrix based on the current matrix and applies a clockwise rotation of the specified angle relative to the matrix origin. |
Create |
Creates a new matrix based on the current matrix and applies the specified scale vector. |
Create |
Creates a new matrix based on the current matrix and applies the specified shear vector. |
Create |
Creates a new matrix based on the current matrix and translates the coordinate system origin to the specified offset. |
Create |
Creates a new matrix based on the current matrix and applies a warp transform. |
Create |
Creates a new matrix based on the current matrix and applies a warp transformation. |
Equals |
Determines whether the specified object is equal to the current DXMatrix object.
|
Equals |
Determines whether the specified object instances are considered equal. Inherited from Object. |
Equals |
Determines whether the specified object is equal to the current DXMatrix object.
|
Get |
Returns the hash code for the current DXFont object.
|
Get |
Gets the Type of the current instance. Inherited from Object. |
Invert() |
Inverts the DXMatrix instance (if it is invertible).
|
Memberwise |
Creates a shallow copy of the current Object. Inherited from Object. |
Multiply |
Multiplies this DXMatrix by the specified matrix, and in the order specified in the order parameter.
|
Reference |
Determines whether the specified Object instances are the same instance. Inherited from Object. |
Reset() | Reverts the current object properties to default values. |
Rotate |
Applies a clockwise rotation to the specified angle around the origin (zero x and y coordinates). |
Rotate |
Applies a clockwise rotation around the specified point in the specified order. |
Scale |
Prepends and applies the specified scale vector to the DXMatrix instance.
|
Shear |
Prepends and applies the specified shear vector to the DXMatrix instance.
|
To |
Returns a string that represents the current object. Inherited from Object. |
Transform |
Applies the geometric transformation to a point. |
Transform |
Applies the geometric transformation to an array of points. |
Transform |
Applies the geometric transformation to an array of points. |
Translate |
Applies the specified translation vector to DXMatrix in the specified order.
|
See Also