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BrushObject Methods

Represents the base class for brushes used to paint gauge elements.
Name Description
Accept(IColorShader) Applies the specified shader to the current brush.
Assign(BrushObject) Copies settings of the specified object to the current object.
BeginUpdate() Locks the BaseObject object by disallowing visual updates until the EndUpdate or CancelUpdate method is called. Inherited from BaseObject.
CancelUpdate() Unlocks the BaseObject object after it has been locked by the BeginUpdate method, without causing an immediate visual update. Inherited from BaseObject.
Dispose() Disposes the BaseObject object. Inherited from BaseObject.
EndUpdate() Unlocks the BaseObject object after a call to the BeginUpdate method and causes an immediate visual update. Inherited from BaseObject.
Equals(Object, Object) static Determines whether the specified object instances are considered equal. Inherited from Object.
Equals(Object) Determines whether the specified object is equal to the current object. Inherited from Object.
GetBrush(RectangleF2D) Gets a System.Drawing.Brush object that is set up in the same manner as the current object.
GetHashCode() Serves as the default hash function. Inherited from Object.
GetPen(Single) Gets a System.Drawing.Pen object that is set up in the same manner as the current object.
GetType() Gets the Type of the current instance. Inherited from Object.
IsDifferFrom(BrushObject) Returns whether the current object has different settings than the specified one.
MemberwiseClone() protected Creates a shallow copy of the current Object. Inherited from Object.
ReferenceEquals(Object, Object) static Determines whether the specified Object instances are the same instance. Inherited from Object.
ToString() Returns a string that represents the current object. Inherited from Object.
See Also