FocusBehavior Properties
Focuses a UI control without code-behind.| Name | Description |
|---|---|
| CanFreeze | Gets a value that indicates whether the object can be made unmodifiable. Inherited from Freezable. |
| DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. Inherited from DependencyObject. |
| Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. Inherited from DispatcherObject. |
| Event | Gets or sets a routed event that triggers the associated command. Inherited from EventTriggerBase<T>. |
| EventName | Gets or sets the name of an event that triggers the associated command. Inherited from EventTriggerBase<T>. |
| FocusDelay | Gets or sets the amount of time to wait before focusing the associated object. This is a dependency property. |
| HasAnimatedProperties | Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object’s dependency properties. Inherited from Animatable. |
| IsFrozen | Gets a value that indicates whether the object is currently modifiable. Inherited from Freezable. |
| IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). Inherited from DependencyObject. |
| PropertyName | Gets or sets the property name whose changes should lead to focusing the associated object. This is a dependency property. |
| Source | Gets the source object. Inherited from EventTriggerBase<T>. |
| SourceName | Gets or sets the name of the source object that raises the event. This is a dependency property. Inherited from EventTriggerBase<T>. |
| SourceObject | Gets or sets a source object that raises the event. This is a dependency property. Inherited from EventTriggerBase<T>. |
See Also