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TdxTileControlCustomItemOptionsAnimate.AnimateText Property

Specifies if the frame change animation effect is applied to the text blocks within tile frames.

#Declaration

Delphi
property AnimateText: Boolean read; write;

#Property Value

Type
Boolean

#Remarks

Set this property to False to allow a tile control to paint a tile’s text blocks at their target positions without the animation transition effect. This property setting helps you keep text information in a tile motionless, which is useful for tiles with identical or infrequently updated text blocks.

The first AnimateText property value change adds the ioaavAnimateText flag to the AssignedValues property.

Refer to the OptionsAnimate property description to learn how animation options are applied to tiles in a tile control.

The dxTileControlDefaultAnimateText global constant determines the default AnimateText property value.

See Also