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CompositeCommandBehavior Members

Allows you to aggregate multiple commands and execute them in a specific order.

Constructors

Name Description
CompositeCommandBehavior() Initializes a new instance of the CompositeCommandBehavior class.

Fields

Name Description
CanExecuteConditionProperty static Identifies the CompositeCommandBehavior.CanExecuteCondition dependency property.
CommandPropertyNameProperty static Identifies the CompositeCommandBehavior.CommandPropertyName dependency property.

Properties

Name Description
CanExecuteCondition Gets or sets a condition that allows the behavior to execute the CompositeCommand. This is a dependency property.
CommandPropertyName Gets or sets the name of the associated control‘s ICommand property. This is a dependency property.
Commands Gets a collection of aggregated commands.
CompositeCommand Gets a composite command that is the behavior’s aggregated CommandItems.
HasAnimatedProperties Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object’s dependency properties. Inherited from Animatable.

Methods

Name Description
ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used. Inherited from Animatable.
ApplyAnimationClock(DependencyProperty, AnimationClock) Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used. Inherited from Animatable.
BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used. Inherited from Animatable.
BeginAnimation(DependencyProperty, AnimationTimeline) Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. Inherited from Animatable.
Clone() Creates a modifiable clone of this Animatable, making deep copies of this object’s values. When copying this object’s dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values. Inherited from Animatable.
GetAnimationBaseValue(DependencyProperty) Returns the non-animated value of the specified DependencyProperty. Inherited from Animatable.
ShouldSerializeStoredWeakReference(DependencyObject) static Specifies whether a dependency object should be serialized. Inherited from Animatable.
See Also