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Clone()
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Creates a copy of the AxialShadingFill object.
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CreateAxialShading(ColorSpace, PointF, PointF, IList<CustomFunction>, Range, Boolean, Boolean, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>)
static
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CreateCoonsPatchMeshShading(ColorSpace, IEnumerable<CoonsShadingPatch>, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>)
static
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CreateFreeFormGouraudMeshShading(ColorSpace, IEnumerable<ShadingTriangle>, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>)
static
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CreateFunctionBasedShading(ColorSpace, IList<CustomFunction>, Range, Range, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>)
static
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CreateLatticeFormGouraudMeshShading(ColorSpace, IEnumerable<ShadingTriangle>, Int32, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>)
static
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CreatePattern(PatternTemplate, ColorSpace, PdfColor, Nullable<Double>)
static
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CreateRadialShading(ColorSpace, PointF, Double, PointF, Double, IList<CustomFunction>, Range, Boolean, Boolean, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>)
static
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CreateSolid(ColorSpace, PdfColor, Nullable<Double>)
static
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CreateSolid(PdfColor, Nullable<Double>)
static
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CreateTensorProductPatchMeshShading(ColorSpace, IEnumerable<TensorProductShadingPatch>, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>)
static
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Equals(Object, Object)
static
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Determines whether the specified object instances are considered equal.
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Equals(Object)
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Determines whether the specified object is equal to the current object.
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GetHashCode()
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Serves as the default hash function.
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GetType()
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Gets the Type of the current instance.
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MemberwiseClone()
protected
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Creates a shallow copy of the current Object.
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ReferenceEquals(Object, Object)
static
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Determines whether the specified Object instances are the same instance.
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ToString()
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Returns a string that represents the current object.
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