EditBase.TextFontFamily Property
Gets or sets the font family that the editor uses for input text, label and placeholder.
Namespace: DevExpress.XamarinForms.Editors
Assembly: DevExpress.XamarinForms.Editors.dll
NuGet Package: DevExpress.XamarinForms.Editors
Declaration
public string TextFontFamily { get; set; }
Property Value
Type | Description |
---|---|
String | The font family name. |
Remarks
To apply a custom font, add the font file to your solution, and then assign it to the editor’s TextFontFamily
property.
This example shows how to apply the Verdana font.
Add the font file to your platform-specific projects:
- Android
Add the font file to the Android project’s Assets folder and set Build Action: AndroidAsset. - iOS
Add the font file to the iOS project’s Resources folder,
set Build Action: BundleResource,
and add the font file name to the Info.plist file (the UIAppFonts key in Visual Studio, or the Fonts provided by application property in Visual Studio for Mac).
- Android
In the App.xaml file, add the following lines to the ResourceDictionary section:
<OnPlatform x:TypeArguments="x:String" x:Key="Verdana"> <On Platform="Android" Value="verdana.ttf#Verdana"/> <On Platform="iOS" Value="Verdana"/> </OnPlatform>
Set the
TextFontFamily
property to the key defined for the custom font:<dxe:TextEdit TextFontFamily="{StaticResource Verdana}" />
Note
The TextFontAttributes property affects the default font only. If you need to apply a bold or an italic custom font, use the corresponding font style file as described above.