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FocusBehavior Members

Focuses a UI control without code-behind.

Constructors

Name Description
FocusBehavior() Initializes a new instance of the FocusBehavior class.

Fields

Name Description
AssociatedObjectProperty static Identifies the AssociatedObject dependency property. Inherited from Behavior.
EventNameProperty static Identifies the EventName dependency property. Inherited from EventTrigger<T>.
EventOwnerProperty static Identifies the EventOwner dependency property. Inherited from EventTrigger<T>.
FocusDelayProperty static Identifies the FocusDelay dependency property.
FocusStateProperty static Identifies the FocusState dependency property.

Properties

Name Description
ActualEventOwner Gets an actual event owner. This is a dependency property. Inherited from EventTrigger<T>.
EventName Gets or sets the name of an event that triggers the associated command. This is a dependency property. Inherited from EventTrigger<T>.
EventOwner Gets or sets a source object that raises the event. This is a dependency property. Inherited from EventTrigger<T>.
FocusDelay Gets or sets the amount of time to wait before focusing the associated object. This is a dependency property.
FocusState Gets or sets whether a control has focus. This is a dependency property.
IsAttached Gets whether the behavior is attached to its associated object. Inherited from Behavior.

Methods

Name Description
Equals(Object, Object) static Determines whether the specified object instances are considered equal. Inherited from Object.
GetType() Gets the Type of the current instance. Inherited from Object.
MemberwiseClone() protected Creates a shallow copy of the current Object. Inherited from Object.
ReferenceEquals(Object, Object) static Determines whether the specified Object instances are the same instance. Inherited from Object.
ToString() Returns a string that represents the current object. Inherited from Object.
See Also