FocusBehavior Members
In This Article
#Constructors
Name | Description |
---|---|
Focus |
Initializes a new instance of the Focus |
#Fields
Name | Description |
---|---|
Associated |
Identifies the Associated |
Event |
Identifies the Event |
Event |
Identifies the Event |
Focus |
Identifies the Focus |
Focus |
Identifies the Focus |
#Properties
Name | Description |
---|---|
Actual |
Gets an actual event owner. This is a dependency property.
Inherited from Event |
Event |
Gets or sets the name of an event that triggers the associated command. This is a dependency property.
Inherited from Event |
Event |
Gets or sets a source object that raises the event. This is a dependency property.
Inherited from Event |
Focus |
Gets or sets the amount of time to wait before focusing the associated object. This is a dependency property. |
Focus |
Gets or sets whether a control has focus. This is a dependency property. |
Is |
Gets whether the behavior is attached to its associated object. Inherited from Behavior. |
#Methods
Name | Description |
---|---|
Equals |
Determines whether the specified object instances are considered equal. Inherited from Object. |
Get |
Gets the Type of the current instance. Inherited from Object. |
Memberwise |
Creates a shallow copy of the current Object. Inherited from Object. |
Reference |
Determines whether the specified Object instances are the same instance. Inherited from Object. |
To |
Returns a string that represents the current object. Inherited from Object. |
See Also