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FocusBehavior Properties

Allows you to set the focus to a UI control without utilizing code-behind.
Name Description
CanFreeze Gets a value that indicates whether the object can be made unmodifiable. Inherited from Freezable.
DependencyObjectType Gets the DependencyObjectType that wraps the CLR type of this instance. Inherited from DependencyObject.
Dispatcher Gets the Dispatcher this DispatcherObject is associated with. Inherited from DispatcherObject.
Event Gets or sets a routed event that triggers the associated command. Inherited from EventTriggerBase<T>.
EventName Gets or sets the name of the event that triggers the associated command. Inherited from EventTriggerBase<T>.
FocusDelay Gets or sets the amount of time to wait before focusing the associated object. This is a dependency property.
HasAnimatedProperties Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object’s dependency properties. Inherited from Animatable.
IsFrozen Gets a value that indicates whether the object is currently modifiable. Inherited from Freezable.
IsSealed Gets a value that indicates whether this instance is currently sealed (read-only). Inherited from DependencyObject.
PropertyName Gets or sets the property name whose changes should lead to focusing the associated object. This is a dependency property.
Source Gets the source object. Inherited from EventTriggerBase<T>.
SourceName Gets or sets the name of the source object whose event is handled. This is a dependency property. Inherited from EventTriggerBase<T>.
SourceObject Gets or sets the source object whose event is handled. This is a dependency property. Inherited from EventTriggerBase<T>.
See Also