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WindowsUIView.CustomDrawBackButton Event

Fires whenever the Back button needs to be displayed and allows you to manually draw this button.

Namespace: DevExpress.XtraBars.Docking2010.Views.WindowsUI

Assembly: DevExpress.XtraBars.v18.2.dll

Declaration

public event CustomDrawBackButtonEventHandler CustomDrawBackButton

Event Data

The CustomDrawBackButton event's data class is DevExpress.XtraBars.Docking2010.Views.WindowsUI.CustomDrawBackButtonEventArgs.

Remarks

Back buttons are automatically displayed when navigating to child containers within the WindowsUIView (see the Application Hierarchy and Module Navigation topic). By default, the Back button is drawn as a black circle with back arrow within. Handle the CustomDrawBackButton event to re-draw this button.

The code and image below illustrate an example of a manually drawn back button.

DocumentManager - CustomDrawBackButton


void windowsUIView1_CustomDrawBackButton(object sender, CustomDrawBackButtonEventArgs e) {
    Pen myPen = new Pen(SystemColors.InactiveCaptionText, 3);
    Font myFont = e.GraphicsCache.GetFont(new Font("Segoe UI", 9), FontStyle.Bold);
    e.Graphics.DrawRectangle(myPen, e.Bounds);
    e.Graphics.DrawString("Back", myFont, SystemBrushes.InactiveCaptionText, new PointF(25, 59));
    e.DrawGlyph(global::myApplication.Properties.Resources.undo_32x32);
    e.Handled = true;
}

To replace the default Back button image with your own custom image for all the button’s visual states (normal, pressed, hovered), use the following code.


private void windowsUIView1_CustomDrawBackButton(object sender, DevExpress.XtraBars.Docking2010.Views.WindowsUI.CustomDrawBackButtonEventArgs e) {
    if (e.ButtonInfo.State == DevExpress.Utils.Drawing.ObjectState.Normal) {
        e.DrawGlyph(Properties.Resources.backImage_32x32_normal);
        e.Handled = true;
    }
    if (e.ButtonInfo.State == DevExpress.Utils.Drawing.ObjectState.Hot) {
        e.DrawGlyph(Properties.Resources.backImage_32x32_hovered);
        e.Handled = true;
    }
    if (e.ButtonInfo.Pressed) {
        e.DrawGlyph(Properties.Resources.backImage_32x32_pressed);
        e.Handled = true;
    }   
}
See Also