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MapItemAttribute.Value Property

Specifies the mapping value of the map item attribute.

Namespace: DevExpress.XtraMap

Assembly: DevExpress.XtraMap.v19.1.dll

Declaration

[DefaultValue(null)]
public object Value { get; set; }

Property Value

Type Default Description
Object *null*

An object that is the value of the map item attribute.

Remarks

For more information, see Provide Data Using Vector Item Attributes.

Example

This example demonstrates how to paint two triangles on a map using the choropleth colorizer.

To accomplish this task for map shapes, do the following:


using DevExpress.Utils;
using DevExpress.XtraMap;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;

namespace Manual_Colorization {
    public partial class Form1 : Form {
        const string areaValueAttrName = "AreaValue";
        const string polygonNameAttrName = "PolygonName";

        public Form1() {
            InitializeComponent();

            InitializeMap();
        }

        void InitializeMap() {
            // Create a map control and add it to the form.
            MapControl map = new MapControl() { Dock = DockStyle.Fill };
            this.Controls.Add(map);

            // Create a layer to display vector data.
            VectorItemsLayer itemsLayer = new VectorItemsLayer();
            map.Layers.Add(itemsLayer);

            // Generate a data storage for the layer.
            itemsLayer.Data = CreateData();

            // Create a colorizer for the layer.
            itemsLayer.Colorizer = CreateColorizer();

            // Create a legend for the layer.
            map.Legends.Add(CreateLegend(itemsLayer));

            // Specify tooltips for the map.
            map.ToolTipController = new ToolTipController() { AllowHtmlText = true };
        }

        private MapItemStorage CreateData() {
            MapItemStorage storage = new MapItemStorage();

            // Create the first triangle.
            storage.Items.Add(
                CreatePolygon(800, "Small triangle",
                    new GeoPoint[] { 
                        new GeoPoint(0, 0), new GeoPoint(0, 40), 
                        new GeoPoint(40, 0), new GeoPoint(0, 0) 
                    }
                 )
             );

            // Create the second triangle.
            storage.Items.Add(
                CreatePolygon(1800, "Large triangle",
                    new GeoPoint[] { 
                        new GeoPoint(0, 0), new GeoPoint(0, -60), 
                        new GeoPoint(-60, 0), new GeoPoint(0, 0) 
                    }
                )
             );

            return storage;
        }

        #region #CreatePolygon
        private MapPolygon CreatePolygon(double areaValue, string polygonName, GeoPoint[] points) {
            MapPolygon item = new MapPolygon();

            item.Attributes.Add(new MapItemAttribute() {
                Name = areaValueAttrName,
                Type = typeof(double),
                Value = areaValue
            });
            item.Attributes.Add(new MapItemAttribute() {
                Name = polygonNameAttrName,
                Type = typeof(string),
                Value = polygonName
            });

            item.ToolTipPattern = "{" + polygonNameAttrName + "}=<b>{" + areaValueAttrName + "}</b>";

            foreach (GeoPoint point in points) {
                item.Points.Add(point);
            }

            return item;
        }
        #endregion #CreatePolygon

        private MapColorizer CreateColorizer() {
            ChoroplethColorizer colorizer = new ChoroplethColorizer();
            colorizer.ValueProvider = new ShapeAttributeValueProvider {
                AttributeName = areaValueAttrName
            };

            colorizer.RangeStops.AddRange(new List<double> { 0, 1000, 2000 });
            colorizer.ColorItems.AddRange(new List<ColorizerColorItem> {
                new ColorizerColorItem(Color.Yellow),
                new ColorizerColorItem(Color.Red)
            });

            return colorizer;
        }

        private MapLegendBase CreateLegend(MapItemsLayerBase layer) {
            ColorScaleLegend legend = new ColorScaleLegend();
            legend.Header = "Area";
            legend.Layer = layer;
            return legend;
        }
    }

}

The following code snippets (auto-collected from DevExpress Examples) contain references to the Value property.

Note

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See Also