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LegendCollection Class

A collection of map legends.

Namespace: DevExpress.XtraMap

Assembly: DevExpress.XtraMap.v18.2.dll

Declaration

public class LegendCollection :
    OwnedCollection<MapLegendBase>,
    ISupportSwapItems

The following members return LegendCollection objects:

Remarks

An instance of the LegendCollection object can be accessed via the MapControl.Legends property. For more information, refer to the Legends document.

Example

This example demonstrates how to paint each map contour in a specific color. To accomplish this, it is necessary to create a colorizer (choropleth or graph) and assign it to the VectorItemsLayer.Colorizer property.

For this colorizer, it is necessary to create a ShapeAttributeValueProvider object, specify the name of the shape attribute that contains a value to be colorized to its ShapeAttributeValueProvider.AttributeName property, and assign this value provider to the ChoroplethColorizer.ValueProvider property.

Then, split the entire data into ranges and add the required range stops to the DoubleCollection returned by the ChoroplethColorizer.RangeStops property.

Finally, add the desired set of colors to the GenericColorizerItemCollection<T> that is accessed from the ChoroplethColorizer.ColorItems property. The colorizer automatically associates each color with the specified data ranges.

Note

  • If you wish to display information on what each color means, create a Color Scale legend. To do this, create a ColorScaleLegend object and add it to the MapControl.Legends collection. In this legend, set its ItemsLayerLegend.Layer property to the previously created layer object and adjust other legend properties as required.
  • If you wish copy the shape file to your project, you should also copy the Countries.dbf file.
    // Create colorizer for the MapLayer.
    MapLayer.Colorizer = CreateColorizer();
private MapColorizer CreateColorizer() {
    // Create a Choropleth colorizer
    ChoroplethColorizer colorizer = new ChoroplethColorizer();

    // Specify colors for the colorizer.
    colorizer.ColorItems.AddRange(new ColorizerColorItem[] {
        new ColorizerColorItem(Color.FromArgb(0x5F, 0x8B, 0x95)), 
        new ColorizerColorItem(Color.FromArgb(0x79, 0x96, 0x89)),
        new ColorizerColorItem(Color.FromArgb(0xA2, 0xA8, 0x75)), 
        new ColorizerColorItem(Color.FromArgb(0xCE, 0xBB, 0x5F)),
        new ColorizerColorItem(Color.FromArgb(0xF2, 0xCB, 0x4E)),
        new ColorizerColorItem(Color.FromArgb(0xF1, 0xC1, 0x49)), 
        new ColorizerColorItem(Color.FromArgb(0xE5, 0xA8, 0x4D)),
        new ColorizerColorItem(Color.FromArgb(0xD6, 0x86, 0x4E)),
        new ColorizerColorItem(Color.FromArgb(0xC5, 0x64, 0x50)), 
        new ColorizerColorItem(Color.FromArgb(0xBA, 0x4D, 0x51))
    });

    // Specify range stops for the colorizer.
    colorizer.RangeStops.AddRange(new double[] { 0, 3000, 10000, 18000, 28000, 
        44000, 82000, 185000, 1000000, 2500000, 15000000 });

    // Specify the attribute that provides data values for the colorizer.
    colorizer.ValueProvider = new ShapeAttributeValueProvider() { AttributeName = "GDP_MD_EST" };

    return colorizer;
}
See Also