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TileItemElement.Image Property

Gets or sets a glyph for the current TileItemElement.

Namespace: DevExpress.XtraEditors

Assembly: DevExpress.XtraEditors.v19.1.dll

Declaration

[Browsable(false)]
[DefaultValue(null)]
[DXCategory("Appearance")]
public Image Image { get; set; }

Property Value

Type Default Description
Image *null*

An Image object that is the current TileItemElement‘s glyph.

Remarks

Every TileItem can have an infinite count of TileItemElements. A TileItemElement object is a content unit that has text (see the TileItemElement.Text topic) and a glyph (specified via the Image property). You can customize both text and glyph alignment using the TileItemElement.TextAlignment and TileItemElement.ImageAlignment properties respectively. A collection of elements, specifying a tile item’s content, can be accessed via the TileItem.Elements property.

An element’s text and glyph can be grouped together into a single block via the TileItemElement.ImageToTextAlignment property. See the Tile Item Structure topic to learn more.

The same properties are used to specify text and glyphs for tile item frames that participate in the tile item frame animation. In this case, use the TileItemFrame.Elements property to access the collection of frame elements.

The following code snippet (auto-collected from DevExpress Examples) contains a reference to the Image property.

Note

The algorithm used to collect these code examples remains a work in progress. Accordingly, the links and snippets below may produce inaccurate results. If you encounter an issue with code examples below, please use the feedback form on this page to report the issue.

See Also