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Lesson 4 - Create a State Indicator

  • 3 minutes to read

This lesson demonstrates how to create a State Indicator and adjust its common settings.

This tutorial consists of the following steps.

  1. Create a New Project and Add a State Indicator
  2. Select a Model
  3. Change the Indicator Default State
  4. Animate the State Indicator
  5. Result

Step 1. Create a New Project and Add a State Indicator

In this step we will perform the common actions that are required when you add a Gauge control to your application.

  • Run MS Visual Studio 2012, 2013, 2015, 2017 or 2019.
  • Create a new WPF Application project.
  • Add the StateIndicatorControl component to your project. To do this, locate the StateIndicatorControl item in a Visual Studio toolbox on the DX.19.1: Data & Analytics tab and drop it onto the main window.

    Lesson4_01_ToolboxStateIndicator

  • Right-click the StateIndicatorControl object and choose the Reset Layout | All option in the context menu. This will stretch the Gauge control to fill the whole window.

    Lesson4_02_ResetLayout

After this, your XAML may look like the following. If it doesn’t, you can overwrite your code with the following.

<Window x:Class="DXGauges_StateIndicator.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:dxga="http://schemas.devexpress.com/winfx/2008/xaml/gauges"
        Title="MainWindow" Height="350" Width="525" >
    <Grid>
        <dxga:StateIndicatorControl Name="stateIndicatorControl1" />
    </Grid>
</Window>

Step 2. Select a Model

A State Indicator provides a large number of built-in models that can be used for different purposes.

In this lesson, we’ll use SmileStateIndicatorModel to create a smile indicator, which can change its state depending on the mouse position.

After that the MainWindow may look like the following.

Lesson4_05_SmileIndicatorView

Step 3. Change the Indicator Default State

SmileIndicatorModel contains several predefined states that can be used to show different object states.

Let’s change the default state of the smile indicator.

The state indicator control will be similar to the following.

Lesson4_07_NewIndicatorState

Step 4. Animate the State Indicator

If you want the state indicator to change its image when a mouse pointer hovers it, handle the stateIndicatorControl1_MouseEnter and stateIndicatorControl1_MouseLeave events of the control.

  • For this, double-click the MouseEnter and MouseLeave events in the Properties window, as shown below.

    Lesson4_08_MouseEnter_LeaveEvents

    After that, your XAML should look like the following.

    <Window x:Class="DXGauges_StateIndicator.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:dxga="http://schemas.devexpress.com/winfx/2008/xaml/gauges"
            Title="MainWindow" Height="350" Width="525" >
        <Grid>
            <dxga:StateIndicatorControl Name="stateIndicatorControl1" StateIndex="2"
                                        MouseEnter="stateIndicatorControl1_MouseEnter" 
                                        MouseLeave="stateIndicatorControl1_MouseLeave">
                <dxga:StateIndicatorControl.Model>
                    <dxga:SmileStateIndicatorModel />
                </dxga:StateIndicatorControl.Model>
            </dxga:StateIndicatorControl>
        </Grid>
    </Window>
    
  • Add the following code to the MainWindow.xaml.cs file.

    private void stateIndicatorControl1_MouseEnter(object sender, MouseEventArgs e) {
        stateIndicatorControl1.StateIndex = 0;
    }
    
    private void stateIndicatorControl1_MouseLeave(object sender, MouseEventArgs e) {
        stateIndicatorControl1.StateIndex = 2;
    }
    

Step 5. Result

Run the project to see the result.

Lesson4_09_Result

Tip

A complete sample project is available in the DevExpress Code Examples database at http://www.devexpress.com/example=E3522.

See Also