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BaseLeafPrimitive Methods

Represents the base class for visual elements of gauges.
Name Description
BeginTransform() Prevents the transformation of the BaseLeafPrimitive object from being performed until the EndTransform method is called.
BeginUpdate() Locks the BaseObject object by disallowing visual updates until the EndUpdate or CancelUpdate method is called. Inherited from BaseObject.
CalcHitInfo(Point) Retrieves information on the object’s inner element, located under the specified point.
CancelTransform() Unlocks the object after the BeginTransform method has been called, without performing transformation.
CancelUpdate() Unlocks the BaseObject object after it has been locked by the BeginUpdate method, without causing an immediate visual update. Inherited from BaseObject.
Dispose() Disposes the BaseObject object. Inherited from BaseObject.
EndTransform() Unlocks the BaseLeafPrimitive object after the BeginUpdate method call and performs object transformation.
EndUpdate() Unlocks the BaseObject object after a call to the BeginUpdate method and causes an immediate visual update. Inherited from BaseObject.
Equals(Object, Object) static Determines whether the specified object instances are considered equal. Inherited from Object.
Equals(Object) Determines whether the specified object is equal to the current object. Inherited from Object.
GetHashCode() Serves as the default hash function. Inherited from Object.
GetType() Gets the Type of the current instance. Inherited from Object.
MemberwiseClone() protected Creates a shallow copy of the current Object. Inherited from Object.
ReferenceEquals(Object, Object) static Determines whether the specified Object instances are the same instance. Inherited from Object.
ResetTransform() Resets the object’s location, rotation angle and scale factor.
ToString() Returns a string that represents the current object. Inherited from Object.
WaitForPendingDelayedCalculation() For internal use only.
XtraCreateShader(XtraItemEventArgs) This member supports the internal infrastructure and is not intended to be used directly from your code.
See Also